The story

CHECK IN.
NEVER CHECK OUT.

John, 31, an American artist, travels to Tokyo chasing inspiration for his next game. Lost in the neon maze of Kabukicho, he finds a hotel that seems to have been expecting him.

The key reads 303. The receptionist's smile doesn't reach his eyes. And in 2011, three guests checked into this hotel — none of them ever left.

Alone in a city that never sleeps, with only a dying phone for company, John must uncover what happened in room 303… before the hotel decides he's staying too.

Your phone is your only weapon. Its camera reveals what the naked eye can't see. Its flashlight keeps the dark at bay. And its messages aren't all from the living.

The hotel

FIVE ROOMS.
FIVE STAGES OF GRIEF.

303
Denial
The main room. The wife waits.
304
Anger
The studio room.
302
Bargaining
The tatami room.
301
Depression
The master room.
305
Acceptance
The last door.
Gameplay

YOUR PHONE IS
THE GAME

Room 303 in-game still — the main menu screen over a dark hotel room

Room 303 — main menu

Gallery

FIRST LOOK

Coming soon

DON'T ANSWER
THE DOOR.

Room 303 is a first-person horror game from Rider Kick Studios, built in Unreal Engine 5.

Wishlist coming soon